The ease with which students can do presentations via Zoom versus the long minutes it takes for students to get their presentation set up on the classroom computer (they have to open Box, or Google Drive, can't remember the password, so someone has to find a usb stick to transfer the file, but then the classroom computer is misbehaving, it's a different operating system so the formatting is all weird, the co-presenters all shuffle around at the front of the classroom awkwardly, etc etc etc). It feels a bit like teaching/learning virtually, in that there's absolutely aspects of in-person classes that I think are invaluable and impossible to replicate virtually, but that Zoom classes also have decided benefits in terms of accessibility and certain types of efficiency. alynnk's point about set up too.Īt the same time, I really appreciate the tactile, physical aspects of board games as well, as mentioned by several folks above. Yeah I'm an impatient person and the end of the game, the tedium of point adding, especially since the percentage of arithmetic errors I make has skyrocketed since the start of the pandemic. Posted by Lord_Pall at 9:08 AM on October 5 Still love it, but it's just clumpy compared to more modern fare. Keeping my focus on the board, pieces and people I am playing with goes a long way.Įither way, boardgames in general have gotten SO MUCH BETTER than they used to be. Something akin to CastAR (I can't recall their new incarnation) seems like a happy medium because it does a far better job of blending the 2. Potion Explosion in app form functions far better than the physical game. It seems like a fine line between the charm and appeal of physical fiddly bits, and the perceived elegance of the app driven or digital experience. (Caveat - We've only played through 1/3rd of a game so far) It probably helps that the components are absolutely gorgeous. It sits there quietly, and every now and then when some key event happens, it tells you what changed for the game. My Father's Work seems like a pretty happy medium between the digital and non. Space Alert (sorta pre-app era) was almost good, but it was again, just a hassle. I was super excited about mansions of madness 2nd edition, but in reality, the app was just fiddly. Same with video games.Ĭurrently I flipflop about the digital convergence for the physical games. Posted by JDHarper at 9:07 AM on October 5 The game Splendor loses a lot of its charm when you can't pick up the heavy poker chip sized gem counters and clack them around while you decide which card to take. Hidden movement games could be handled with way less paperwork and frustration when one person makes a mistake and messes up the whole game.īut yeah, the tactile nature of board games needs to be preserved. You could have the computer do all the tedious bits and focus on the fun part. I can't find the original video but it looked something like this commercial from 2007Īnd my thought was wow: can you imagine playing Battletech on this thing? You could do stuff like have it automatically calculate line of sight rules and modifiers for how fast you ran this turn. They had little pieces with NFC or RFID tags that you could use to manipulate the digital board. I remember when the Microsoft Surface was first coming out, the original incarnation was a big table where one of the use cases they pitched was board games. The ideal thing, IMO, is digitally assisted board games. Posted by rozcakj at 8:48 AM on October 5 I have a high-school friend who has designed and is selling one educational/fun card game (math skills!) - and is working on prototyping a few more - all of them have some combination of cards, peices and/or boards. miniatures and set-peices started showing-up - then wargaming (*cough* Games Workshop) took off in a big way.Īnd now? Physical gaming has never been bigger - a myriad of game shops with play areas - people printing their own terrain and miniatures with 3d printers (Resin and/or FDM) - a vast cosmos of available rules, systems and scenarios (many of which are open-source). Personally - I think that physical gaming is only increasing - when I started playing D&D RPG (and then many others), it was all just paper, books and dice. It has a sense of immersion and play that doesn't necessarily happen with a group of people in front of one of more screens. I don't know - I think people like handling physical objects.
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